Delphi Deep Adventure PDF The book is divided into five major chapters: basic concepts, operating systems, desktop secrets, writing games, and software development. The main contents include: the advantages and disadvantages of RAD programming tools, the basic concepts of VCL, the use of control panels, timers, desktop worlds, background theme tools in practice, writing screen savers - their own planners, writing football games, tank battle games, Fancy software writing rules. This book is aimed at users who have a basic understanding of the Windows SDK with a basic foundation in Delphi programming. You can see these special and interesting topics: Sort out the ambiguous relationship between VCL and SDK Design your own screensaver Design your own control panel and control panel components" Writing of the game "Warehouse Fan", comparison and analysis of various timing methods, the complete design process of the classic game "Armageddon", the layout of the desktop with Win32 high-level technology, the design of your own literal translation language, and the writing of a literal translator for it, the secret of the desktop theme world developed entirely by the author himself, and the secret of writing a commercial-grade application. Programming is not just to learn, but to use it well to design practical software for everyone to use.
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